Kampeni Project Documentation
  • Introduction
    • Kampeni Introduction & Manifesto
    • Roadmap
    • Team
    • Terms, Disclosures, and other Legal Stuff
  • Tokenomics and Governance
    • Current Governance
    • Character NFT Overview
      • Minting Schedule and Initial Pricing
      • Kampeni Character Tiers
      • Kampeni Character Traits
    • NFT Tokenomics
      • Panic Seller Tax
      • Character and Item Staking
      • 0% Royalty Mitigation Strategy
      • Revenue Pools
    • In-Game Fungible Tokens
    • Decentralization Strategy
  • Gameplay
    • Overview
    • Distributed Storytelling
    • Character Stats
    • Character Abilities
    • Character Teambuilding
    • Guild Gameplay
    • Game Examples
    • Character Progression
  • The Political Economy
    • Overview
    • Monetary Policy
    • Fiscal Policy
    • The Role of Cities
    • Citizenship
    • The Role of Legendary Characters
    • Taxation & Wealth Distribution
    • The Role of Orders
  • Creator and Community Bounties
    • Community Bounties
    • Creator Bounties
    • Transfer of Ownership
    • Rules and FAQ
    • Bounty Log
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  1. Tokenomics and Governance

In-Game Fungible Tokens

Along with NFTs for playable characters Kampeni uses a variety of fungible tokens as utility tokens representing different assets, resources, or abstract concepts in the game. These tokens can be earned through gameplay or airdropped. Examples of some of the initial tokens that will be available at the start of the game include:

  • Denari (Standard in-game currency)

  • Joy (An asset generated by some characters as a positive externality for groups)

  • Carbon Emissions (An asset by some characters as a mostly negative externality for groups)

  • Golden Dragon Scales (Expendable asset used in crafting, spell-casting)

  • Crime (An asset generated by organizations that mostly act as a negative externality for characters and organization)

Note: These tokens aren't intended to have value outside the Kampeni game ecosystem.

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Last updated 2 years ago