# Kampeni Introduction & Manifesto

Kampeni is a decentralized storytelling game set in an alternate world called Asase. It unfolds across a 31-chapter, thousand-year campaign where players shape the fate of a living world. Unlike traditional games, Kampeni offers a constantly evolving experience—no two adventures are the same, and every decision can influence the course of the entire world.

Our mission is to empower players with full control over their destiny. Whether you choose to be an archaeologist uncovering lost lands, a dark scientist brewing doomsday potions, or even a humble sanitation worker making a difference, your imagination drives the narrative. Kampeni’s universe spans live events, video games, autonomous simulations, and tabletop RPGs, ensuring that the story continues across multiple platforms. Top players are even rewarded with tangible value, including cash and crypto, for their achievements.

### Kampeni’s Vision for Sustainable Web3 Games

Building truly sustainable games in Web3 is a formidable challenge. Early blockchain games showed the potential of player-owned assets and economies, but many struggled to survive beyond short-term hype. Kampeni envisions a new path: a multi‑token approach that treats a game as an ecosystem of independent but interconnected economies. Instead of a one-size-fits-all token governing every aspect, we create separate tokens for distinct game mechanics – whether for guilds, monsters, heroes, or other in-game entities. **Every token in the game is associated with a rewards pool that is funded by players or agents “dominating” games of skill and meeting pre-established goals. A special class of in game assets and characters (also tokenized) called "Oracles" are the arbiters of whether a token met its goal of domination.** There are also opportunities for skill based domination at the individual level.

Why multiple tokens? Because each facet of a game world has its own purpose and needs. A guild economy operates differently from a marketplace for monster loot or a hero’s progression system. By giving each system its own token, we ensure that one aspect’s volatility or design changes don’t wreck the entire game balance. Each token remains independent for its game mechanic – a design that brings modularity and resilience, much like microservices in software or separate markets in an economy. This approach aligns with core blockchain principles: decentralization and open economies. In a truly decentralized game world, value isn’t centralized in a single coin controlled by a single entity; instead, value flows through many tokens that players themselves trade, earn, or govern. Kampeni’s multi-token vision is about extending blockchain’s ethos of diverse, interoperable assets into game design, so that our game worlds can thrive as open marketplaces of fun and creativity, not closed systems prone to collapse. Web2 players can also enjoy this dynamic world and fund the work of agents and players engaged in the multi-token ecosystem.

### Web2 vs. Web3 Gaming: Learning from the Differences

Web3 gaming can only succeed by understanding what made Web2 games so enduring. Traditional games (Web2) and blockchain games (Web3) differ in key ways that inform our strategy:

* Player Base & Accessibility: Web2 games boast massive player bases and easy access – anyone can jump in for fun. Web3 games today have a smaller, more niche community (often crypto enthusiasts) and onboarding can be harder (wallets, security phrases, etc.). Kampeni aims to bridge this gap by designing for mainstream appeal while leveraging blockchain under the hood. We want the scale of Web2 with the empowerment of Web3, meaning our multi-token economy must be intuitive enough for millions to join.
* Gameplay Experiences: Web2 games traditionally offer curated, hand-crafted experiences that are the same for everyone. In contrast, Web3 opens the door to AI-driven unique experiences and user-generated content. For example, new technologies let us create autonomous AI characters that evolve differently for each player. Kampeni embraces this: one player’s journey might differ from another’s because the NPCs (non-player characters) they encounter – each backed by its own token – can learn and respond in unique ways. This personalization, powered by AI and token incentives, creates gameplay that feels alive and unrepeatable.
* Competitive Play (Dominate to Earn): In Web2 e-sports, only top professional players typically earn rewards from competitions. Web3 is fostering models like “Dominate to Earn,” where any player who excels can earn on-chain rewards. Imagine a decentralized tournament where the best guilds or fighters earn tokens as prizes automatically. Early play-to-earn models tried to reward everyone for participation, which often led to inflation. Dominate-to-earn shifts focus to skill-based, meritocratic rewards – but to work, the game’s economy must be rock-solid. A single-token economy often fails here: it either over-rewards and inflates, or under-rewards and loses players. By contrast, multiple tokens can finely tune rewards for different competitive circuits (one token for arena combat winners, another for strategic conquest winners, etc.), without one reward system cannibalizing the others.
* Economic Design: Web2 games typically use multiple in-game currencies and resources (gold, gems, energy, points) to balance gameplay. These currencies aren’t cryptocurrencies; they’re centrally controlled, but they provide stability and multiple progression paths. Most Web3 games so far have relied on a single token (or a dual token at best) as the universal currency for everything – from buying items to rewarding players. This one-token-for-all approach has repeatedly proven fragile. Unlike Web2 games, which can tweak and manage their economies behind the scenes, a Web3 game’s single token lives on an open market. When that token’s price swings wildly or sinks, the entire game economy and player motivation sink with it. In short, Web3’s single-token models have failed to match Web2’s robust economies. They often either become speculative assets with no gameplay value or inflationary currencies that lose player interest. Kampeni’s multi-token design directly addresses this failure by giving each aspect of the game its own economic levers and sinks, much like successful Web2 games have done with multiple in-game resources (but now on-chain and player-owned).

By examining these differences, we conclude that Web3 games must not simply copy the one-token template that’s become common. To beat Web2 at its own game (fun and longevity), Web3 projects need to leverage what makes them unique (player ownership, AI uniqueness, play-to-earn potential) without falling into the trap of one-dimensional economies. Kampeni’s answer is to combine the best of both: the rich design of Web2 games with the decentralized economics of Web3 – which means multiple tokens working in harmony.

### Meme Culture & Its Limits in Gaming

Let’s address the elephant in the room: meme culture. In the crypto world, memes and hype can bring a lot of energy. We’ve all seen joke coins and trending memes rally communities overnight. That fun, irreverent culture has its place – it lowers entry barriers and makes technology feel approachable and community-driven. Kampeni doesn’t reject meme culture; in fact, our game world is quirky and full of character, and we appreciate a good inside joke. However, relying solely on meme hype is not a sustainable way to build a game economy.

Too many Web3 games have put more effort into managing a token’s price than into designing the actual game. When a game’s Discord and forums talk more about token burns, pumps, and exchange listings than about strategies, lore, or updates, you know the priorities have skewed. The result is that players start behaving like speculators: the “game” they play is really the token market. This speculation-driven behavior leads to instability. People flock in when they think the token will moon, and they flee at the first sign of trouble – leaving the game world a ghost town regardless of its quality. Developers, in turn, scramble to tweak tokenomics to appease the market rather than focusing on fun gameplay. It’s a vicious cycle, and we’ve seen it doom promising projects. As one analysis of early play-to-earn games put it, many ended up with “unsustainable models based on the continuous influx of new players/speculators”​

[secondworld.io](https://secondworld.io/wp-content/uploads/2023/05/second_world_tokenomics.pdf#:~:text=Furthermore%2C%20this%20generation%20of%20games,continuous%20influx%20of%20new%20players%2Fspeculators)

– essentially Ponzi-like structures that collapse as soon as growth slows.

Meme coins by nature encourage a “number go up” mentality, which is at odds with healthy game communities. In a well-designed game, players sometimes need to cooperate, sometimes need to compete. There are winners and losers in the game mechanics, which is what makes it engaging. But if everyone holding the single game token is collectively cheering for the same thing (number go up), then in-game conflict or diversity suffers. The game world turns into an echo chamber of speculation, not a dynamic society.

Consider EVE Online as a counterexample of a rich game economy. EVE is a classic Web2 MMORPG often cited for its complex, player-driven economy. Within EVE, thousands of players organize into corporations (equivalent to guilds) and alliances, each with their own agendas. Miners, industrialists, pirates, merchants, and soldiers all coexist and collide. The economy has many kinds of resources and outputs, from starship components to cosmic minerals, and almost all of it is player-produced or player-controlled. The fate of these resources isn’t determined by a developer tweaking a token, but by political maneuvering, war, and sabotage among players​

[news.ycombinator.com](https://news.ycombinator.com/item?id=4114791#:~:text=Among%20virtual%20economies%2C%20EVE%20Online%27s,guilds)

. In EVE, market prices for ships and items rise and fall due to blockades, alliances collapsing, discovery of new resource sources, or galaxy-wide wars. The developers even hired a full-time economist to study and guide the in-game economy because of how intricate it became! This is the kind of living, complex economy that makes a game world feel real and engaging. Importantly, it’s not driven by a meme or a single token – it’s driven by the interplay of many different assets and player motivations. In EVE’s universe, in-game communities operate with conflicting economies: one faction’s gain can be another’s loss, and that’s okay because it creates conflict, story, and meaningful gameplay.

Kampeni draws a lesson from this: a sustainable game economy should encourage diverse player goals and even rivalries, rather than one monolithic incentive. Meme culture might get you a burst of users, but it won’t sustain a world where players feel invested in the long haul. We’re designing Kampeni’s token ecosystem such that players will sometimes collaborate and sometimes compete, and not all tokens will move in unison. That diversity is exactly the point – it creates a more stable overall system where gameplay, not hype, is the primary focus.

### The Power of Multiple Tokens

Real-world economies run on multiple currencies and assets, and so should virtual economies. No nation or society relies on a single form of money for everything. We have different fiat currencies, commodities, stocks, bonds – each serves different purposes, and their values fluctuate independently. This diversity allows a real economy to allocate resources efficiently and remain resilient. If one market crashes, others can buffer the impact. A game world aiming to simulate a living economy needs similar diversity. One token simply cannot represent the entire richness of a functioning game economy.

By introducing multiple tokens in a game, we create independent, liquid assets that players can earn, trade, or hold based on their in-game activities and interests. Each token is tied to a specific aspect of the game, which fosters rational behavior and balanced decision-making in that domain. For instance, imagine a token that monsters drop as loot – call it MonsterCoin. If MonsterCoin suddenly drops in value because many players are out hunting monsters, that signals hunters to perhaps do something else for a while, or for crafters to use the surplus of monster parts for creating cheap gear, attracting new players who enjoy crafting. Meanwhile, another token, say GuildCoin (earned through guild quests and used for guild upgrades), might be rising in value because guilds are competing to build grand halls. A player in this world makes decisions rationally: “Should I hunt monsters today or join my guildmates on a quest? Which reward is more worthwhile right now?” Their choices balance the sub-economies. No single token dictates every action, so players aren’t just chasing one universal reward – they are playing the game, following different paths of value that converge in a larger economy.

Multiple tokens also increase stability. If the game had only one token and something goes wrong (an exploit, or just a whale dumping it on the market), everything in the game would be affected – from item prices to player rewards – potentially catastrophic for the game’s health. In a multi-token system, a shock to one token can be absorbed by the others. Perhaps MonsterCoin crashes one day; guild activities and their GuildCoin are still intact and valuable, so a segment of players continue their progression unaffected, and monster hunters might temporarily switch roles. In effect, the game’s economy has natural shock absorbers. Diversity of tokens is akin to not putting all your eggs in one basket.

Moreover, independent tokenized assets promote true decentralization in gaming. When every major asset or currency in the game is a token on-chain, players and the community at large can participate in the economy on their own terms. They can trade these assets freely on marketplaces without needing the game developer’s permission, they can form decentralized autonomous organizations (DAOs) around certain tokens (imagine a “Monster Hunters Guild” DAO that collectively manages monster-token resources), and they can even build auxiliary services (like prediction markets, lending platforms, or fan experiences) on top of these tokens. The game’s economy thus extends beyond the game’s boundaries, living on the blockchain as a set of interconnected markets. Both the assets and the people are operating on a level playing field of liquid, tokenized assets. This means the developer (us at Kampeni) doesn’t centrally control the economy; we set the initial rules and mint the tokens with certain distributions, but from there, it’s largely in the community’s hands. Just as decentralization in blockchain means no single party controls the system, decentralization in a game economy means no single token or party controls all value – it’s a web of values created by the people participating.

In summary, the power of multiple tokens is the power to more closely mirror a real economy – complex, dynamic, and resilient. It’s about designing game worlds that aren’t fragile castles of cards (where one token topple ruins everything), but robust sandboxes where many forms of value exist and players find their place within it. Kampeni believes that only with multiple tokens can we achieve a game economy that is both fun (because it supports varied gameplay styles) and fair (because no single stakeholder can monopolize the economy).

### Expansive Multi-Token Economy

Kampeni features a multi-token political economy that mirrors the complexity of a real-world economy. Instead of a single currency, the game uses multiple fungible tokens and digital assets to represent currencies, resources, people, governments, and even abstract concepts. Examples include:

* Asase Gold – the standard in-game currency used for trade and transactions.
* Joy – a positive resource token generated by certain characters, benefiting communities or groups.
* Carbon Emissions – a token representing negative externalities generated by industrial or destructive actions.
* Golden Dragon Scales – a rare magical resource used in crafting and spell-casting within the game.
* Crime – a token produced by illicit activities, reflecting the underbelly of society and its impact.
* Amelia the Dirt Farmer - One of the initial core heroes of Asase. The token represents her personal will and can be used to vote on critical decisions and can be leveraged to channel her essence into skills and abilities.&#x20;

Each token can be earned or created through gameplay. Players must balance these tokens, as actions that yield one kind of token might produce side effects in another (for example, generating wealth might also produce Carbon Emissions or Crime). This multi-token approach encourages strategic decision-making and trade-offs, creating a rich play economy. Importantly, these tokens are intended for in-game use and lore, not for speculative trading outside the game’s ecosystem.

### Multi-Token Games + AI as a Step Towards Autonomous Worlds

Kampeni is built with the future of autonomous worlds in mind. Our vision is to gradually hand over the reins of the game world to the community and the game itself, making Asase a self-sustaining universe. This means over time, governance becomes decentralized and core game logic runs on autonomous systems (like blockchain smart contracts, token based economies, and AI-driven agents).

In practical terms, Kampeni’s roadmap includes introducing generative AI agents as characters that can independently advance the lore and keep the world alive even when players are offline. The end goal is a fully autonomous world where major aspects of gameplay—economy, political changes, and world events—continue to evolve without direct oversight. Players and creators collectively guide the narrative, but no single entity controls it.

By embracing autonomous world principles, we ensure that Kampeni can outlive its creators and continuously generate fresh content. It’s a new paradigm where the game becomes a living entity, governed and shaped by its inhabitants (both human and AI) for the benefit of the community.

### Why We Build on Multiple Tokens AND Multiple Chains

The short answer is scale. If we can bring tokens from multiple chains into the same game we will do so to bring more players into the community. It also brings a diverse set of players and actors into the ecosystem. At first we will somewhat compartmentalize chains by having tokens backed by a particular chain be more likely to be located in specific parts of the game world. As we advance the technology and our systems the lines between the chains will be removed.

### Rational Gameplay Mechanics

Underlying Kampeni’s design are rational gameplay mechanics aimed at providing a fair, engaging, and ever-challenging experience. Every game mechanic is purposefully crafted to align with player motivations and narrative consequences. We use data-driven iteration and proven game design principles to ensure that challenges scale logically and rewards are commensurate with risk and effort.

Instead of repetitive grind or arbitrary hurdles, Kampeni emphasizes meaningful choices and consequences. For instance, forming an alliance or betraying an order will have logical outcomes in the story and political economy. This rational design approach means that if a strategy works in the world’s context, it’s likely a valid approach in the game—players can reason about the game much like they would about real-world scenarios.

Our rational mechanics also extend to how new content is introduced. New chapters, items, or characters are added in ways that make narrative sense and maintain balance. By rooting gameplay in rational design, we create a more immersive and intellectually satisfying experience where players’ decisions and strategies truly matter.

### How Kampeni Will Meet This Challenge

What we are describing is very challenging to implement and in some ways runs counter to how crypto natives approach tokens and gaming. Our strategy is to focus on the political economic mechanics and keep the games as simple as possible. In practice that means launching games in low-no code tools like RPG maker that can be adapted to Web3 so we can onboard storytellers to contribute to Kampeni's worldbuilding. You can follow our progress on our [GitHub](https://github.com/KampeniGames/RPG-Maker-ETH-Base-Integration).

### Kampeni’s Approach & Commitment

How is Kampeni implementing this multi-token vision in practice? We believe in proving our thesis step by step, with the community involved at every stage. Our guiding star is optimizing for holder count and community engagement over short-term speculative price swings. In other words, success for us means more people holding and using tokens in the game, not just a few people getting rich off them. A widely held token means a widely shared game world. It means the game’s assets are in the hands of thousands of players, not concentrated with a few early adopters or investors. This is crucial for stability and growth: the more stakeholders, the more resilient and community-driven the game becomes.

As of now, Kampeni has introduced a few independent tokens tied to game characters and elements to kickstart our multi-token economy:

* Tamara X – One of our first tokenized characters, Tamara X is an autonomous AI-driven bard in the Kampeni universe. In lore, she’s a musician aiding the resistance against an oppressive regime, but in mechanics, Tamara X’s token is more than lore – it represents community support for that character. As players acquire and hold Tamara X tokens, it directly influences her role in the game (for example, unlocking new abilities, story chapters, or in-game performances). This token is an experiment in letting the community “boost” a hero they love. If Tamara’s token becomes popular, players will tangibly feel her growing presence in the world.
* Amelia the Dirt Farmer – Another tokenized character, Amelia is a humble level 1 farmer and social worker in our fantasy world. She toils to build her homestead and help her village grow. Amelia’s token embodies the community-oriented, grassroots economy of the game. Players who hold Amelia’s token might be those who believe in cooperative gameplay, crafting, and steady progression. Supporting Amelia could, for instance, help build a larger community farm area in the game or fund village improvements that benefit all players. She may not be as flashy as a bard or warrior, but her token is just as vital in our ecosystem – it’s tied to the social and economic foundation of Kampeni’s world.

These two tokens (and characters) are our pilot case studies. Each was launched independently on-chain, with its own supply and its own group of initial supporters. We deliberately chose very different archetypes – a traveling bard and a dirt farmer – to see how separate communities and playstyles emerge around separate tokens. Our commitment is to observe, learn, and iterate with these tokens before launching a bunch more. It’s easy to mint dozens of tokens and declare victory for a multi-token model, but that would just recreate the chaos of having many meme coins with no substance. Instead, we are focusing on Tamara X and Amelia’s tokens to prove that this model can foster real gameplay and community engagement. We track how many unique holders join each token’s community, how those holders engage with the associated character in-game, and how the token values find their equilibrium through actual utility rather than hype.

Only once we see positive, sustainable results – for example, a growing holder count, active in-game use of the tokens, and organic community-driven content around those characters – will we consider introducing new tokens for new game mechanics or characters. And when that time comes, we pledge to return to the community and involve our players and holders in the decision. Perhaps the community will vote on whether the next token should represent a guild, a new monster species, or a technology in the game world. Maybe Tamara X and Amelia’s success (or learnings from their struggles) will inspire a token tied to a PvP arena champion or a legendary dragon. Whatever the case, we won’t unilaterally impose it. Decentralization isn’t just a buzzword for us – it means shared decision making. Kampeni’s multi-token expansion will be guided by those who are part of it, ensuring we launch new tokens only with collective buy-in and clear purpose.

In essence, our approach is measured and community-first. We prioritize a healthy foundation (players who truly care and participate) over flashy market moves. By limiting our initial token launches to just a couple and rigorously testing our hypotheses, we demonstrate respect for our community’s trust. We’re in this for the long game (pun intended): to build a world that can last years or decades, not a summer craze. And that patient, principled approach is our commitment to everyone joining us.

### Final Statement & Call to Action

Kampeni is on a mission to build sustainable, decentralized game worlds driven by multiple tokens. This manifesto is our declaration of that mission – and an invitation to join us in making it a reality. We believe that by harnessing multiple tokens, we can create game economies that are richer, fairer, and more fun than anything that came before. We’re moving past the era of single-token quick fixes and meme-fueled frenzies, into an era of player-owned worlds that can actually thrive. It’s an ambitious experiment, one that spans game design, economics, and community building. And we can’t do it alone.

Consider this a call to action for players, developers, and token holders alike. If you’re a player, we want you to enjoy a game where your skills and choices, not just your financial stake, shape the world – come play, give feedback, and help us mold Kampeni’s universe. If you’re a developer or creator, we invite you to collaborate, whether it’s contributing code, designing new characters that could have their own tokens, or building auxiliary dApps that enhance the game economy. And if you’re a crypto enthusiast or holder, we welcome you to our growing community to hold tokens, participate in governance, and keep us accountable to our vision. Your voice will matter in what tokens we launch and how we fine-tune the economics.

Kampeni is more than a game; it’s an idea of how gaming should be in the Web3 era – open, experimental, and community-driven. By being part of Kampeni, you’re not just playing a game, you’re helping to prove a new model for the entire industry. Together, let’s show that multiple tokens can indeed foster sustainable virtual worlds where people create, compete, and cooperate on their own terms. We’re excited to have you with us on this journey.

Join us in pioneering the future of Web3 gaming – a future where game worlds are not ruled by a single economy, but energized by a tapestry of many. Let’s build this world together, one token at a time.


# Roadmap

Roadmap for the development of Kampeni.

**Q4 2022**

* Public Announcement of Kampeni&#x20;
* Initiate Community Development
* Complete Artwork for NFT&#x20;
* Complete White Paper
* Complete and Externalize Political Economy Design Document

**Q1 2023**

* Release of Game Token
* Completion of DAOs
* Gameplay Video

**Q2 2023**

* NFT Chapter 1 Launch

**Q3 2023**

* Release Beta of the TTRPG Rulebook&#x20;
* Release the Political Economy Rulebook
* Launch NFT Staking

**Q4 2023**

* Introduce Storytelling Rewards and Content Bounties
* Beta Test Governance Meta Game

**2024 and Beyond**

Items listed here are on our product roadmap but have too many dependencies for is to reliably predict when we will ship. We are listing these deliverables to communicate our vision. We will ship them as soon as possible.

* Release of Lore Book Enabling TTRPG Play
* Incentivize Distributed Storytelling &#x20;
* Introduce In-Game Taxation Model
* Release of Legendary Characters
* Integrate TTRPG Progress into Meta Game
* Decentralization Roadmap
* Native "House Ads" - We Will Always Source the Ads and Never Rely on Personal Information for Ad Serving
* Integration of other CC0 Solana Projects
* Kampeni Integrated Dashboard


# Team

We are a doxxed team with experience in Web3, software development, business, law, & economics. We will never guarantee success, but we commit to doing our best to realize and share Kampeni's mission.

[L. Christian Pearson - Founder and CEO of Easter Egg Labs](https://www.linkedin.com/in/levichristianpearson/https://www.linkedin.com/in/levichristianpearson/)

[Jourdan Sutton - Founder & Chief Business Officer](https://www.linkedin.com/in/jourdansutton/)

Nivi Obla - VP of Community


# Terms, Disclosures, and other Legal Stuff

Terms and disclosures in this agreement are subject to change. Please check this resource often for important updates.

## Neither This Whitepaper Nor Any Kampeni In-Game Assets Are Intended to Promote a Securities Offering

This Whitepaper is made public to explain what Kampeni is and how we are building it. We (Easter Egg Labs, LLC.) are sharing the Whitepaper to collect feedback on how we can improve the game and overall experience. We are also using feedback from the Whitepaper to determine the best way to decentralize the game. \
\
Neither this document or any in game assets from Kampeni are intended to promote a securities offering. The Kampeni NFTs, tokens, games, or agents will not provide an ownership interest in Easter Egg Labs, the Kampeni Project or the intellectual property. To make it especially clear. This is a community project that is solving for story telling. There is no associated ownership interests with any in-game tokens and the team is not solving for the token price.

## The Kampeni License&#x20;

### This Whitepaper Does Not Grant a License&#x20;

Easter Egg Labs, Kampeni, and all associated gameplay and lore are the intellectual property of Easter Egg labs. Nothing in this Whitepaper is intended to be a license to use any of Easter Egg Labs or Kampeni's assets without consent.&#x20;

### Purchase of a Kampeni Character NFT, Agents, or Tokens grants a Non-Exclusive Rights (with Hate Speech Termination) to the NFT artwork.

When you purchase a Kampeni character NFT you will obtain a non-exclusive right to use the art work. This use can be for commercial purposes keeping in mind it does not extend to the any other properties, assets, and or lore created or owned by Easter Egg Labs. This license can be revoked if Easter Egg Labs determines the art work was used in any way that is: unlawful, defamatory, harassing, abusive, fraudulent, racist, hateful, vulgar, cruel, illegal or obscene, or that promotes any such activity. Easter Egg Labs has sole and complete discretion to determine if artwork was used in any of the aforementioned ways. \
\
We will share more details on this license associated with the character NFTs closer to launch.

## Remember this is a Game!

Kampeni is a game first. We hope you play to have fun and build Kampeni's story.. We are solving for expanding the playable ecosystem. Easter Egg Labs is not optimizing or even solving for the generation of financial returns for players. \
\
Please only spend what you would spend to play a fun game and please do not spend money on this game you need to get back. We are building in Web3 because we believe it unlocks unique and fun gameplay not possible or difficult to implement in Web2.\
\
**Remember** t**erms and disclosures in this agreement are subject to change. Please check this resource often for important updates.**


# Current Governance

The section describes the initial and current state of Kampeni's governance.

## Current Ownership

Kampeni will start as a centralized game and we will gradually transition to a decentralized governance system. Kampeni is currently owned and operated by Easter Egg Labs, an LLC operating out of Georgia in the United States.&#x20;

## In-Game Decision Making

\
In-game decisions about the game (design, lore, monetization, politics, in-game economics, etc.) are made through a series of DAOs that will initially be controlled by Easter Egg Labs via in game characters we directly control. Easter Egg Labs control will be gradually diluted via the following events:

* distribution of NFTs over the 31 chapters
* in-game events to compete for incremental control over the governing DAOs
* unpredictable events that may occur in as part of decentralized gameplay.

## Managing Self-Dealing

The long-term path is decentralization. You can learn more about our decentralization plan later in this white paper. **Easter Egg Labs will always operate characters consistent with the rules of the game and will not change a rule for the purpose of benefitting players or assets owned we own.** \
\
That said, to advance the lore, characters controlled by Easter Egg Labs may operate in the company's best interest, may behave in a manner that is adversarial to one or more players and may in some cases operate in a manner that is adversarial to other characters owned by Easter Egg Labs. Cases like this will likely become more observable as the Easter Egg's control progressively dilutes on the path to decentralization. <br>

## Transparency Principles

Transparency is the best way to mitigate the risk required self-dealing undermines the game. The initial principles that will guide our decision-making when confronted with decisions or actions where there may be a perception of or required self-dealing challenges. Please note this is our initial thinking and is subject to change. We will share our reasoning if we change any of these principles.&#x20;

1. Best efforts will be made to conduct the action on-chain.
2. Best efforts will be made to distribute or destroy the economic benefit.&#x20;
3. The best efforts will be made to pre-announce the action if its not disruptive to the story.
4. Characters controlled by Kampeni will disclose whether they are owned by an officer or employee or by the company.&#x20;
5. Kampeni will release an annual transparency report summarizing any transactions that could be perceived as self-dealing.&#x20;
6. Kampeni controlled assets will only be traded, staked, or exchanged on disclosed platforms.&#x20;
7. Best efforts will be made to ensure Self-dealing conducted by Kampeni controlled characters is integrated into the storyline.&#x20;


# Character NFT Overview

NFTs are at the heart Kampeni's distributed story. NFTs will allow players to take the lore, items, and progression associated with a character and carry it across different games and storytelling mediums.

All character art is stored on IPFS. Once a tranche of characters sells out that contract is closed for security purposes and to mitigate the risk of changes post-mint.


# Minting Schedule and Initial Pricing

### Minting Events Occur at the Start and Middle of Each Chapter

Kampeni is a 50 chapter story. Each chapter will have at least one minting event. While mints are random each "tranche" of characters is designed to advance the story to the next chapter. For that reason some traits may not be available in every chapter. Most tranches will be 20,000 for villagers, 7,500 for heroes, and 1-of-1s for legendary characters. Smaller tranches ensure there are sufficient characters for the game to run effectively and t prevent character inflation.&#x20;

### Characters Can Be Resurrected But Not Breed, Nor Created

Characters in Kampeni can only be acquired through minting or trading. There is no "breeding" or creation of characters in game. In limited cases there is an opportunity to reincarnate a character. Given characters can die, NFT character inflation does not happen in Kampeni.&#x20;


# Kampeni Character Tiers

NFTs will initially come in five forms:

* **Villager** - These characters cam perform limited (but sometimes essential) combat or artisan tasks but are essential for building the population of guilds and cities, crafting and collecting essential items and generating passive benefits. Most villagers effectiveness wanes as they get farther away from their home city. In especially rare cases villagers can exhibit unique combat abilities. \
  Villager characters will always be affordable (under $75 dollars) with a modest 4% royalty. A player can complete tasks and accumulate resources to mint more villager characters.
* **Hero** - These are generally the strongest characters in combat and are known for have the potential to craft a limited number of unique items. Heroes, while powerful, can impose burdens  (social, economic, and environmental) on cities and areas that need to be remediated by other characters. A limited number of heroes are available to mint in each chapter. We will aim to keep Hero characters under $175 dollars also with a 4% royalty.&#x20;
* **Legendary** - These are unique 1 of 1 named characters that play a unique role in advancing the story. They often present a unique ability or trait that uniquely equips them to address story plots where they are central or required to advance the plot. These characters are either sold via auction, gifted from questing, or given as a bounty for community contributions. Legendary Characters have a 12% royalty to help promote the stability of the game.&#x20;
* **Mob** - These NFTs represent monsters and enemies in the game. Owning the NFT can bestow abilities on a player's company and/or provide a fractional share of the earnings generated by that mob killing characters in game. Mobs can very in price depending on the power and rarity of the mob.&#x20;


# Kampeni Character Traits

Explaining the six layers that comprise a Kampeni character

<figure><img src="https://175511442-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fp9e9LH7R6S76p9grgXBt%2Fuploads%2FS7v6zETG1b13ZYU6X1PX%2FCharacter%20layers.jpg?alt=media&amp;token=873c908b-6635-4abd-8441-c4953671525b" alt=""><figcaption></figcaption></figure>


# NFT Tokenomics


# Panic Seller Tax

We want to create disincentives for panic selling and reward those who make a long term commitment to the game.  If any NFT is sold for less than the floor price or the price they purchased item a 33% tax will be applied and committed to Kampeni's treasury.&#x20;


# Character and Item Staking

Staking and DeFi functionality is on our roadmap. We expect staked characters to not be playable but instead yield in game items. At a minimum, the Villager, and Adventurer tiers will have a short time and long term item that they passively yield. Note: Players staking certain combinations of characters for prolonged periods of time may be granted discretionary rewards.\
\
**Note:** These rewards are for items necessary to play the game and advance the story.  The Defi component of this game is not intended to be used for financial speculation or to seek investment returns.&#x20;


# 0% Royalty Mitigation Strategy

We believe it is irresponsible to not collect a royalty (or alternative) while asserting we will continue to iterate and build on a project over the long term. Just like Web2 MMORPGs ongoing revenues are required to continue building and updating the game. Reliance on royalties is the typical NFT game strategy. However 3rd party exchanges may find ways to allow Kampeni NFTs to be sold without a royalty. \
\
We are considering taking the following steps to ensure Kampeni remains well funded with new revenue and can continue to grow:

* Include royalty-free character tiers and items in the game.&#x20;
* Increasing the upfront minting cost to offset a lack of royalties
* Limiting functionality of NFTs purchased without a royalty
* Developing alternative revenue models (non-targeted advertising, real world events)
* Creating opportunities for non-players to participate in Kampeni (betting on outcomes)


# Revenue Pools

More to Come


# In-Game Fungible Tokens

Along with NFTs for playable characters Kampeni uses a variety of fungible tokens as utility tokens representing different assets, resources, or abstract concepts in the game. These tokens can be earned through gameplay or airdropped. Examples of some of the initial tokens that will be available at the start of the game include:<br>

* **Denari** (Standard in-game currency)
* **Joy** (An asset generated by some characters as a positive externality for groups)
* **Carbon Emissions** (An asset by some characters as a *mostly* negative externality for groups)
* **Golden Dragon Scales** (Expendable asset used in crafting, spell-casting)
* **Crime** (An asset generated by organizations that *mostly* act as a negative externality for characters and organization)

Note: These tokens aren't intended to have value outside the Kampeni game ecosystem.


# Decentralization Strategy

Why, how, and when Kampeni will decentralize

The long term plan for Kampeni is near complete decentralization. This is our strategy for decentralization covering our guiding principles and roadmap.  We appreciate feedback as we advance along the path to decentralization.

## Why Kampeni Needs to Be Decentralized&#x20;

### Video Games are an Increasingly Accessible Medium To Tell Stories

We believe everyone has a story worth telling and games are an incredible medium to tell these stories. The proliferation of no and low code tools (Construct, Unity, etc) has made it increasingly easy for everyone to tell stories through games. The challenge is established game publishers often extract rents and often block really compelling stories.

### Game Publishers Are Extracting Excessive Rents and Blocking Great Stories

The current centralized state of game development revolves around the publisher. The publisher is the central authority in the game system that often imposes:

* **Adherence to Proven Game Concepts** - this is why the most well known first person shooters have a release every year and Eric Barone had to spend years personally assuming the risk of building Stardew Valley.
* **Stressful Development Cycles** -A lot of the "crunch" or stressful and hectic development cycles associated with game development, is a result of pressures imposed by large publishers.&#x20;
* **Outsized Rents** -Publishers take a fairly large economic share of a game's proceeds.

### Kampeni Creates a Decentralized Ecosystem for Storytellers to Tell and Distribute Their as Games&#x20;

Kampeni at its foundation is an operating system to tell stories through video games. Kampeni provides the characters, the base lore, the game mechanics, an in game political economy. Between the game design provided by Kampeni and funding available from the Kampeni DAOs Kampeni reduces the need for game Publishers. This will have several benefits for game developers and gamers:

* **Easier to Tell Unique Stories** - Building a game that advances the Kampeni story is substantially lower risk than building an entirely new game from scratch. This makes it easier to obtain support for stories told in atypical game formats.
* **Less Stressful Development Cycles** - Swapping the large publisher for a DAO will likely relieve some of the stress that comes from working with publisher's solving for the short term.&#x20;
* **Leverage Readily Available IP and NFTs -** Game developers and storytellers can plug into the existing NFT ecosystem and established IP and focus on expanding Kampeni's lore with your own story.
* **Established Community and Player Base -** Game developers and storytellers an build for an existing player base and community that can provide valuable feedback.

## Kampeni's Decentralization Principles

Kampeni applies the following principles when making decisions implicating decentralization.&#x20;

* **Minimize permanent decisions establishment of decentralized governance**
* **Bias towards node maximization**
* **Bias towards open source tools**
* **Avoiding reliance on Web2 platforms for core operations**
* **Document all major decisions on chain, even prior to decentralization**

## Decentralization Roadmap

* Distribution of NFTs with a "[Don't Be Evil Commercial Use License with Content Moderation](https://a16zcrypto.com/introducing-nft-licenses/)".
* Distributed storytelling capturing in-game lore on-chain.
* Establishing DAO governance for each character race, character class, city, and other organizations in game.&#x20;
* Full decentralization of political economy.
* Phased decentralization of monetization of the Kampeni ecosystem.
* Phased decentralization of publishing decisions on the Kampeni ecosystem.
* Phased decentralization of Kampeni overall governanance. **Note: There is no identifiable path to decentralizing content moderation.**


# Overview

Kampeni is an on-chain meta-game designed to be played across a variety of mediums

Kampeni is ecosystem for telling stories through digital games. Kampeni's "meta-game has nine layers:

1. **Meta Game -** This is the broader ecosystem or the "base layer" of Kampeni. The meta game are the base rules for how the other 8 layers of the game ecosystem work together.&#x20;
2. **Character Layer -** This is the where players can purchase, trade, organize, and develop collectable game characters - which are NFTs.&#x20;
3. **Organizations Layer -** This is where players leverage their characters to build, manage, and monetize in game organizations ("Orders") to build influence in and out of the game.&#x20;
4. **Political Economy Layer -** This is where players leverage their collection of characters and participation in Orders to build wealth and power by leveraging and manipulating the game's political economy.
5. **Playable Games Layer -** This is where the players use their characters to engage in traditional video games. To ensure the game lore can rapidly advance  the first games will be shorter, distinct, lightweight games that can quickly advance the storyline and allow us to offer unique experiences that take advantage of the different traits&#x20;
6. **Lore Layer -** This is where players engage in storytelling&#x20;
7. **DeFi Layer -**
8. **Publishing Layer -**
9. **Governance Layer -**

Players may "play" or participate by engaging in one or all of these layers. These layers are the ones built by design, however others may be developed organically by the community.


# Distributed Storytelling

More to Come


# Character Stats

A brief description of the 20 stats assigned to game characters

### Core Character Stats

Core character stats go from 1-5000. Core stats are assigned at the time of minting. Core stats cannot be reset but can be increased through leveling, power-ups, equipment and other in-game events. Many of these increases are a provide a percentage increase of a core stat.

All stats will not be applicable in all games. As part of the gameplay we may conceal the applicability of certain stats. Its important to note that core stats are an important, but not the only factor to consider when evaluating the utility or power of a character.&#x20;

A frame of reference for thinking about the starts is below

0-20: Bottom 20% of population

20-50: Average of population (Common for Villagers)

100: Uniquely gifted (Common for Heroes)

500: Once in a generation talent (Common for Legendary Characters)

1000: Incredibly powerful. Typically the result of some form of mystic intervention or scientific anomaly.&#x20;

2000: Demi-God

3000: Powerful Deity

4000: Near Omnipotent&#x20;

5000: Omnipotent. Most beings are incapable of obtaining, controlling, or conceptualizing this level of power.&#x20;

### Core Stats Overview

**Strength** - Strength is the base score for determining the power behind attacks and the ability to push, pull and move objects.

\
**Constitution** - Constitution is the base score for determining how much damage to a characters person is received from an injury.

\
**Speed** - Base score for determining a characters rate of movement.

\
**Endurance** - Base score for determining a characters ability to continue a task before fatigue.

\
**Intelligence** - Base score for learning new abilities requiring academic study.

\
**Wisdom**- Base score for learning new abilities requiring a knowledge of the world and our place in it.

\
**Luck** - base score for determining how likely instances Of chance play out in the player’s favor.

\
**Charm** - Base score for the players propensity to have favor with or convince others.

\
**Curiosity** - Players ability to identify gaps in our understanding of our universe.

\
**Intuition** - Base score for a player to discern things in people and the environment around them.

\
**Anointing** - Base score for determining the propensity for the gods to see and imbue benefits on the player.

\
**Agility** - Base score for determining a players ability to perform movements requiring flexibility or acrobatic skill.

\
**Discipline** - Base score for determining a players ability to learn new skills.

\
**Joy** - Base score for determining a players to help themselves and others find peace, happiness, and contentment.

\
**Empathy** - Base score for being able to see, understand, and relate to the challenges of others.

**Memory** - Base score for being able to recall key events and mimic the actions of others.

\
**Chaos Attuned** - Base score for determining a players ability to identify, navigate, and in extreme cases manipulate chaos.

\
**Quantum Attuned** -Base score for determining a players ability to identify, navigate, and in extreme cases manipulate quantum mechanics.

\
**Time Attuned** - Base score for determining a players ability to identify, navigate, and in extreme cases manipulate time.

\
**Space Attuned** - Base score for determining a players ability to identify, navigate, and in extreme cases manipulate time.


# Character Abilities

More to Come


# Character Teambuilding

More to Come


# Guild Gameplay

More to Come


# Game Examples

More to Come


# Character Progression

More to Come


# Overview

More to Come


# Monetary Policy

More to Come


# Fiscal Policy

More to Come


# The Role of Cities

More to Come


# Citizenship

More to Come


# The Role of Legendary Characters

More to Come


# Taxation & Wealth Distribution

More to Come


# The Role of Orders

More to Come


# Community Bounties


# Creator Bounties

## Bounty List

| Description                                                                                                                                                                                                                                                  | Amount (in MATIC) | Period                       | # Awarded Per Period |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ----------------- | ---------------------------- | -------------------- |
| **Sketch a rendition** of one of the nations in Asase]                                                                                                                                                                                                       | 5                 | Weekly                       | 1                    |
| **Tell a short story on a Twitter thread** describing the adventures of a particular Kampeni Villager. The Villager can one of your own or not currently owned.                                                                                              | 3                 | Weekly                       | 4                    |
| Weekly vote for the **most helpful member on discord**. To prevent collision and bots the person has to be referred in writing on the Discord by another member and there needs to be at least 15 members of the discord voting (this threshold will change) | 3                 | Weekly                       | 1                    |
| **Character trait explanation**. 500 word narrative describing a trait of the Kampeni villagers (consistent with the lore). This includes the class, race, off-hand, hat, etc.                                                                               | 7                 | Rolling                      | Approx.300           |
| **Purchase a Kampeni Villager** and go on social media and explain how you will use your villager.                                                                                                                                                           | 3                 | Rolling                      | 21,480               |
| **Cosplay picture of yourself as a Kampeni Villager** on Twitter (have to explain what type of Villager you are.                                                                                                                                             | 12                | Rolling                      | 10                   |
| **Most helpful Discord post** reward.                                                                                                                                                                                                                        | 1                 | Weekly                       | Ongoing              |
| **Best roadmap idea**. Looking for idea that are actionable, can be done in 30 days, and improve the game and community.                                                                                                                                     | 2                 | Weekly                       | 2                    |
| **Referral program**. Triggered anytime a Kampeni Villager is minted (from the Kampeni Website not OpenSea) and the purchaser calls you out for referring on Discord & Twitter.                                                                              | 8                 | Rolling (for a limited time) | 21,480               |


# Transfer of Ownership


# Rules and FAQ

These rules apply to any bounty included in the documentation unless explicitly stated otherwise in a particular bounty.

### General Rules

* Content must be your own creation&#x20;
* You must have full rights to the content
* You cannot have used AI to generate the content
* Completing a bounty requires posting to Twitter (@kampenigame and @lchristianp) AND the Kampeni Discord.
* Obtaining the bounty requires transmitting any and all associated IP to Easter Egg Labs and the Kampeni Project. We’ll be super explicit and ask for you to sign something when this happens.
* We follow KYC for bounties and will ask for you to identify yourself before granting rewards of cash and liquid assets.
* Do not create content referring to Kampeni as an investment opportunity or a way to get money. We are a storytelling game.

### Reward Multipliers for NFT Holders

Kampeni Citizens: 10% Increase, 15% if hold more than one

Kampeni Villagers 25% Increase, 32.5% if hold more than one.&#x20;

Kampeni Adventurers 35% Increase, 45% if hold more than one.&#x20;

Kampeni Legends 60% Increase, 75% if hold more than one. &#x20;


# Bounty Log

The bounty log will update every two weeks. We will provide the bounty, the amount paid out, and an identifer. There may be cases where we omit a bounty payout for safety & security or game integrity.


