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description: A brief description of the 20 stats assigned to game characters
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# Character Stats

### Core Character Stats

Core character stats go from 1-5000. Core stats are assigned at the time of minting. Core stats cannot be reset but can be increased through leveling, power-ups, equipment and other in-game events. Many of these increases are a provide a percentage increase of a core stat.

All stats will not be applicable in all games. As part of the gameplay we may conceal the applicability of certain stats. Its important to note that core stats are an important, but not the only factor to consider when evaluating the utility or power of a character.&#x20;

A frame of reference for thinking about the starts is below

0-20: Bottom 20% of population

20-50: Average of population (Common for Villagers)

100: Uniquely gifted (Common for Heroes)

500: Once in a generation talent (Common for Legendary Characters)

1000: Incredibly powerful. Typically the result of some form of mystic intervention or scientific anomaly.&#x20;

2000: Demi-God

3000: Powerful Deity

4000: Near Omnipotent&#x20;

5000: Omnipotent. Most beings are incapable of obtaining, controlling, or conceptualizing this level of power.&#x20;

### Core Stats Overview

**Strength** - Strength is the base score for determining the power behind attacks and the ability to push, pull and move objects.

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**Constitution** - Constitution is the base score for determining how much damage to a characters person is received from an injury.

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**Speed** - Base score for determining a characters rate of movement.

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**Endurance** - Base score for determining a characters ability to continue a task before fatigue.

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**Intelligence** - Base score for learning new abilities requiring academic study.

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**Wisdom**- Base score for learning new abilities requiring a knowledge of the world and our place in it.

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**Luck** - base score for determining how likely instances Of chance play out in the player’s favor.

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**Charm** - Base score for the players propensity to have favor with or convince others.

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**Curiosity** - Players ability to identify gaps in our understanding of our universe.

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**Intuition** - Base score for a player to discern things in people and the environment around them.

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**Anointing** - Base score for determining the propensity for the gods to see and imbue benefits on the player.

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**Agility** - Base score for determining a players ability to perform movements requiring flexibility or acrobatic skill.

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**Discipline** - Base score for determining a players ability to learn new skills.

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**Joy** - Base score for determining a players to help themselves and others find peace, happiness, and contentment.

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**Empathy** - Base score for being able to see, understand, and relate to the challenges of others.

**Memory** - Base score for being able to recall key events and mimic the actions of others.

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**Chaos Attuned** - Base score for determining a players ability to identify, navigate, and in extreme cases manipulate chaos.

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**Quantum Attuned** -Base score for determining a players ability to identify, navigate, and in extreme cases manipulate quantum mechanics.

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**Time Attuned** - Base score for determining a players ability to identify, navigate, and in extreme cases manipulate time.

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**Space Attuned** - Base score for determining a players ability to identify, navigate, and in extreme cases manipulate time.
